PREPARED FOR DABUR INDIA
Campaign Review · 8 April – 8 June 2026

Turning browsers into known audiences.

How Dabur became the first enterprise to transform organic digital traffic into verified, contextual first-party cohorts using WNNR GameCentre.

Duration 60 Days
Traffic Source 100% Organic
Paid Media Spend Zero
Platform Daburshop.com GameCentre
Pilot Structure
What we set out to do.
A 60-day infrastructure pilot to prove that gamified engagement can generate usable first-party data from an existing e-commerce audience.
WNNR
Objective
Develop first-party data cohorts from Daburshop.com traffic
Method
Gamification as a behavioural data layer, not a promotional mechanic
Game Format
Raffle with quiz-based data capture
Integration
Redirect (Shopify constraint; integration ready for Year 1)
Destination
daburgamecenter.com
Analytics
GA4 + HIVE Intelligence Dashboard
Duration
60 days
🎯
Overall Vision
Build core infrastructure that enriches first-party intelligence, improves engagement quality, and enables year-round cohort development aligned to Dabur's commercial calendar.
Pilot Conditions
Three constraints. Three proofs.
Every limitation of this pilot also demonstrates what becomes possible when those limitations are removed.
WNNR
01
Redirect, Not Integration
Daburshop.com is built on Shopify. Dabur management chose a redirect to the gamified environment rather than an embedded integration for this pilot.
Every user who crossed a separate domain, hit an OTP wall, and still engaged chose to be there. This is the most intentional audience Dabur has ever measured online.
02
Homepage Banner Only
A single static banner on the Daburshop.com homepage. Dabur's own data confirms most traffic lands on product pages, not the homepage.
With placement on product pages, where purchase intent is highest, the same mechanic will intercept a categorically more valuable audience. This is an untouched opportunity.
03
60-Day Window
The nature of any pilot is short-term. Not enough time for users to complete the full BEE question depth or for seasonal patterns to emerge.
32% of users returned without any re-engagement prompts. With a 12-month window and active CRM triggers, that retention curve changes materially.
GameCentre banners
The Entry Point
One static banner. Zero paid amplification. Real audience intelligence.
Performance
The numbers, in honest context.
All results are organic. No paid media. No influencer amplification. No email blast.
WNNR
51,000 visits to Daburshop.com during the pilot period. Of those, 1,814 clicked through to GameCentre from a single homepage banner. That is a 3.6% banner CTR on a site where, by Dabur's own data, the majority of traffic lands directly on product pages, never seeing the homepage at all. The real addressable pool for this banner was a fraction of 51,000.
826
Unique registered users
3m 19s
Average time on platform
32%
Repeat participation rate
6.6
Declared data points per enriched user
60%
Raffle task completion rate
662
Raffle entries generated
⚠ Friction Point to Address
55% drop-off at login
1,814 entered the GameCentre. 630 reached the game lobby. Mandatory OTP on a redirect, before showing the reward, is the structural cause. This is a product fix, not a traffic problem. Integration resolves it.
Top 10 Cities by Participation
New Delhi175
Mumbai104
Kolkata87
Patna82
Bengaluru77
Hyderabad67
Lucknow71
Bhubaneswar65
Indore45
Agra43
Patna outperformed Bengaluru and Hyderabad. Tier 2 cities are not a secondary market for this audience. They are the market.
Data Quality
What the data actually says.
Volume was constrained by pilot conditions. Data quality was not.
WNNR
50%
of registered users progressed to earning raffle tickets. Incentive-driven participation at scale, without a single paid prompt.
197
unique users completed at least one quiz question, creating declared-data profiles. That is 30% of all participants voluntarily sharing preferences.
6.6
declared data points per enriched user. Each engaged participant contributed approximately seven preference-based responses. This is not inferred data.
Zero-Party Data (Declared Through Quizzes)
Immunity priorities and wellness preferences
Household structure and family composition
Health purchase decision-making role
Caregiver status and dependant profile
Foundation for CRMx segmentation and future personalisation
First-Party Behavioural Signals (Observed)
Session count and return frequency
Time spent and quiz depth
Raffle and game participation pattern
Device type and repeat visit cadence
31 users returned for multiple sessions  ·  4.7% return rate with zero re-engagement prompts
Inferences
Three numbers that matter.
WNNR
30%
Engaged deeply enough to complete a quiz
50%
Progressed to earning raffle tickets, demonstrating strong incentive-driven participation
197
Provided at least one explicit answer through quizzes, creating enriched customer profiles with declared preferences
6.6
Average data points per enriched user, derived through deep declared interactions
Most Engaged Users Returned Unprompted
Immunity priorities
Household structure
Health purchase decision-making
Caregiver status  ·  Wellness preferences
Audience Intelligence
Who came. And why it matters.
The profile that emerged challenges a common assumption about who engages with gamification.
WNNR
Health Purchase Decision-Making
38 users said
"I decide for everyone."
Only 4 respondents selected "individual decisions." The dominant profile is a household health decision-maker, not a solo consumer. This is Dabur's core buyer.
Household Structure
Families with children.
Most respondents reported young families or families with teenage children. Only 2 indicated no children. 27 users identified as primary caregivers for elderly dependants.
Key Finding
"Gamification resonates with the family man and the household health decision-maker, not just the young gamer. This is Dabur's mass-market customer, self-selecting into a data capture mechanism."
82 Users from Patna, outperforming both Bengaluru (77) and Hyderabad (67). The Tier 2 buyer is present, engaged, and undercounted.
31 Users returned for multiple sessions with no CRM re-engagement, no notification, no nudge of any kind.
3m+ Average dwell time on a redirect, behind an OTP wall, with no guaranteed prize. This audience is not passive.
What We Learnt
The funnel works. The gate does not.
Users are arriving with intent. The drop-off is structural, not motivational. Every cause has a specific fix.
WNNR
👁
Value proposition hidden behind login
Users see an OTP wall before they see the prize. The reward must be visible before the ask.
🔗
Redirect creates a trust gap
Users leave Daburshop.com for daburgamecenter.com. Integration within the brand ecosystem removes this friction entirely.
📱
Banner placement misses purchase-intent traffic
Most DaburShop traffic lands on product pages. A homepage-only banner reaches the smallest, least-intent slice of the audience.
🔔
No re-engagement loop for registered users
826 users have phone numbers stored. No WhatsApp or SMS follow-up was activated. This is a dormant CRM asset.
Year 1 Fixes Already Scoped
1Open games without login. OTP required only at the point of reward claim.
2Integration embedded within Daburshop.com, not a redirect.
3Product page placement alongside homepage.
4One-click social sign-in to reduce OTP friction.
5WhatsApp and SMS re-engagement for registered user base.
6Personalised re-engagement based on quiz depth reached.
7Gamified progress indicators to increase quiz completion.
8Live HIVE dashboard access for Dabur management.
Year 1 Product Roadmap
Faster games. Richer data. Deeper engagement.
Three additions to the game layer, each designed to shorten the data collection cycle and increase platform return rate.
WNNR
🅉
Brick Breaker
An instant-play arcade format requiring no onboarding. Drives repeat daily sessions and creates a low-friction entry point for new users who are not yet ready to answer questions.
🧱
Anagram Rush
A vocabulary-based game with built-in brand category association. Naturally suited to Dabur's wellness and ingredient vocabulary. High replay value, short session length.
🏸
Wheel of Wellness
Instant-win spin mechanic with daily cadence. Creates a habitual return loop. Reward variety keeps the incentive fresh across extended campaign windows.
🔗
Integration Status
Shopify integration is built and ready to deploy. Year 1 begins inside the Daburshop.com environment, not alongside it.
Intelligence Layer
HIVE: the brain behind the experience.
Engagement without intelligence is entertainment. HIVE is what turns game interactions into commercial decisions.
WNNR
🎯
Declared Data, Not Inferred
HIVE captures what users actively tell you through interactive questions and reward-linked responses. Not what an algorithm guesses from passive browsing behaviour.
📊
Live Audience Cohorts
Builds and updates behavioural segments in real time as users engage. Every new session either confirms an existing cohort or begins building a new one.
💡
Commercial Signal Surfacing
Surfaces the audience signals most relevant to campaigns, product strategy, and future sponsorship or co-brand targeting. Not a dashboard of vanity metrics.
🔒
Privacy-First by Architecture
No personal data questions. No third-party cookies. Fully compliant with DPDP Act 2023, GDPR, and ESOMAR standards. Consent is embedded in the game mechanic itself.
"Every game session is a structured research interaction. The user thinks they are playing. The brand is learning."
The Year 1 Case
From pilot to owned asset.
A year-round GameCentre is not a campaign extension. It is a first-party data infrastructure that compounds in value with every interaction.
WNNR
📅
Seasonal Moments
Branded game experiences tied to Mother's Day, Father's Day, Republic Day, World Health Day, Yoga Day, World Heart Day, Diwali, and other key calendar moments aligned with Dabur's wellness narrative.
🎮
Always-On Engagement
Rotating game formats and monthly fresh content ensure the platform does not fatigue. Low engagement modules are identified and replaced through monthly HIVE review.
💬
CRM Re-Engagement
Email and WhatsApp notification capability for the registered user base. 826 users from the pilot are already a warm audience for Year 1 activation at zero incremental acquisition cost.
🏭
Brand Storytelling
Video-led game moments, interactive content journeys, and branded game modules that embed Dabur's product range and wellness positioning directly into gameplay.
📈
Compounding Intelligence
Each seasonal campaign improves the next. HIVE learns continuously from interaction patterns. Cohort quality, message precision, and personalisation all improve with time. This is Dabur's temporal data moat.
🔨
Management Visibility
Monthly review cadence with live HIVE dashboard access. Dabur's marketing leadership sees cohort development, campaign performance, and audience intelligence in real time.
The Proposition
We proved this works with zero paid media, a redirect, and a single static banner. Give us integration, product page placement, and a 12-month window, and we will build Dabur an audience intelligence asset no competitor can buy.
WNNR
.in
Live Intelligence
HIVE in the room.
This is what Dabur's marketing team sees. Live. Every day.
WNNR
Active Campaign  ·  Spring 2026 Pilot
Day
65
Tickets
98.1%
● Cohort Opening — Stress & Mental Wellness
Community
664
Members
9
Active Now
Live Alerts
Lapsed Premium Members detected
OTP success rate dropped to 71% in last 30 min — check SMS gateway
Which cohort should I target for this campaign right now?
Which city has the most engaged members right now?
Which raffles are performing best this week and why?
Who is disengaging and what should Hive recommend?
Is there demand in this community for a new Dabur product in the oral care category?
Build a WhatsApp campaign brief for the top BEE cohort
Ask Hive about your Dabur community...